Parker, Banner, Kent & Wayne
Comics, Board Games, Miniatures, RPGs, CCGs and More!

Come visit us at 21500 Catawba Ave. Suite A, Cornelius, NC 28031
Mon-Sat 10am-8pm, Sun Noon-6pm
Board Game Pick of the Week — Snake Oil
In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it’s your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round’s customer buys your product, you win!
To set up Snake Oil, each player takes six purple word cards. The customer for the round draws a red customer card and announces it. Inventors quickly combine two purple word cards from their hand to form a crazy new product to sell to that customer. When ready, they put their two word cards face down on the table. In clockwise order, each inventor quickly pitches his or her product directly to the customer. The customer can end any pitch that goes longer than thirty seconds. The customer decides which product to buy and gives the inventor of that product the round’s customer card as the prize. Inventors discard all used word cards and take two new word cards each. The player to the left of the customer becomes the next round’s customer. Play repeats until each player has been the customer once.
Whoever collects the most customer cards wins.

We play Snake Oil and tons of other awesome games every Thursday @ 6:00 at PBKW!

Board Game Pick of the Week — Snake Oil

In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it’s your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round’s customer buys your product, you win!

To set up Snake Oil, each player takes six purple word cards. The customer for the round draws a red customer card and announces it. Inventors quickly combine two purple word cards from their hand to form a crazy new product to sell to that customer. When ready, they put their two word cards face down on the table. In clockwise order, each inventor quickly pitches his or her product directly to the customer. The customer can end any pitch that goes longer than thirty seconds. The customer decides which product to buy and gives the inventor of that product the round’s customer card as the prize. Inventors discard all used word cards and take two new word cards each. The player to the left of the customer becomes the next round’s customer. Play repeats until each player has been the customer once.

Whoever collects the most customer cards wins.

We play Snake Oil and tons of other awesome games every Thursday @ 6:00 at PBKW!

Its time for the Journey Into Nyx Prerelease at Parker, Banner, Kent and Wayne!
Event passes are as follows:$200 Weekend Pass Plus (comes with the six event pass and a booster box of Journey Into Nyx on release day)$110 Weekend Pass (standard six event Pass)$65 Multi-Pass (three event Pass)Each individual event costs $25.Event ScheduleApril 26th12:00 am- Two-Headed Giant Sealed 12:00 pm- Sealed6:00pm- Two-Headed Giant SealedApril 27th12:00 am- Sealed (will start opening packs at 11pm Sat)12:00 pm- Two-Headed Giant Sealed6:00 pm- SealedThe Prerelease starts after FNM on the 25th! We look forward to seeing you guys there!**** Just like the Born of the Gods prerelease, we will be putting everyone who purchases an event pass on 1 of 5 teams (one for each new god in JiN). Whichever team comes out with the most match wins at the end of the weekend will win some awesome prizes. ****

Its time for the Journey Into Nyx Prerelease at Parker, Banner, Kent and Wayne!

Event passes are as follows:
$200 Weekend Pass Plus (comes with the six event pass and a booster box of Journey Into Nyx on release day)
$110 Weekend Pass (standard six event Pass)
$65 Multi-Pass (three event Pass)

Each individual event costs $25.

Event Schedule
April 26th
12:00 am- Two-Headed Giant Sealed 
12:00 pm- Sealed
6:00pm- Two-Headed Giant Sealed

April 27th
12:00 am- Sealed (will start opening packs at 11pm Sat)
12:00 pm- Two-Headed Giant Sealed
6:00 pm- Sealed

The Prerelease starts after FNM on the 25th! We look forward to seeing you guys there!

**** Just like the Born of the Gods prerelease, we will be putting everyone who purchases an event pass on 1 of 5 teams (one for each new god in JiN). Whichever team comes out with the most match wins at the end of the weekend will win some awesome prizes. ****

International Tabletop Day!

International TableTop Day was a success at Parker, Banner, Kent & Wayne. I think it’s safe to say that everyone who attended came out a winner. We had over 70 people playing board games throughout the day.

Gamers indulged in all types of board games such as Games of Thrones, Elder Sign, Betrayal at House on the Hill, Takenoko, Tsuro, Avalon, and tons more.

This day was set aside for people to come together and celebrate their love for tabletop games and needless to say, that mission was accomplished. One thing that everyone seemed to love (and how could they not?) was the amount of free games and promos that we were able to give away thanks to Geek & Sundry. Just about everyone who showed up to International TableTop Day went home with something special.

Overall, International TableTop Day was a total blast and everyone at Parker, Banner, Kent & Wayne is already looking forward to next year!

Board Game Pick of the Week: Kemet
In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

Board Game Pick of the Week: Kemet

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

Check out some of the great titles hitting the shelves of PBKW on 3/5!

Apocalypse Al #2
Batman Superman Annual #1
Forever Evil #6
Jupiters Legacy #4
Magneto #1 ANMN
Moon Knight #1 ANMN
Punisher #3 ANMN
Revival #18
She-Hulk #2 ANMN
Velvet #4

March Madness starts tomorrow at PBKW! Don’t miss out on our amazing deals!

March Madness starts tomorrow at PBKW! Don’t miss out on our amazing deals!

Board Game Pick of the Week — Sentinels of the Multiverse
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. Who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which “play themselves”, requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player’s turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

Board Game Pick of the Week — Sentinels of the Multiverse

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. Who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which “play themselves”, requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player’s turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

We’ve got some really great comics hitting the shelves of PBKW on 2/19!

ALEX + ADA #4 
AMAZING X-MEN #4 
CAPTAIN AMERICA #17
DAREDEVIL #36 
GREEN LANTERN NEW GUARDIANS #28 
HARLEY QUINN #3 
IRON MAN ANNUAL #1 
NEW WARRIORS #1
PUNISHER #2
WONDER WOMAN #28 

Board Game Pick of the Week — Carcassonne
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etc. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: “Is it really worth putting my last meeple there?” or “Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?” Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

Board Game Pick of the Week — Carcassonne

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etc. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: “Is it really worth putting my last meeple there?” or “Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?” Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

Check out some of the awesome comics coming out on 2/12! Who’s excited to get their hands on She-Hulk?

ALL NEW X-MEN #23
BATGIRL #28 
BATMAN #28
DEADPOOL #23 
FATALE #20
MANIFEST DESTINY #4
SHE-HULK #1
SUPERIOR SPIDER-MAN #27.NOW
SUPERMAN WONDER WOMAN #5
WALKING DEAD #121